ReaLifeSim Debuts Their Vision of the Future at the 9th Annual Serious Games & Virtual Environments Arcade & Showcase IMSH2019

AR Visualization Combined with
Human-Centered Wearable Design

The DISRUPTIVELY INNOVATIVE Team at ReaLifeSim is pushing the boundaries of traditional clinical simulation education, AGAIN, with their NEW unique Mixed Reality IV Training.

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Their new Augmented Reality ReaLifeSim IV Training system (AR-RLS) uses the wearable ReaLifeSim hybrid simulation IV Trainer, real-time digital information integrated into the individual’s visual environment, and a tablet or smart phone.

Realistic. Interactive. Immersive. Augmented Reality. Mixed Reality.

AR-RLS provides a realistic platform to work under the pressure of practicing while experiencing the influence human factors on hands-on and interaction communication skills.

AR-RLS software runs as an app for easy updates. The AR component helps students to better comprehend spatial relationships, deepen knowledge, and strengthen patient care in a highly interactive virtual and physical environment.

AR and safe hands-on skills practice on a SP (or manikin) with authentic haptic, visual, and interactive feedback are combined in this mixed reality learning environment.

How does this benefit learners and enhance the quality of care?

Augmented reality (AR) is no longer a tool used only in the gaming world or entertainment sector. It’s an innovative tool with the capacity to mitigate safety risks and help save lives in the healthcare industry. Numerous studies indicate AR is useful because it helps the healthcare learner to understand spatial relationships and concepts, to acquire skills and knowledge, to strengthen cognitive-psychomotor abilities, and to shorten their learning curve and prolong learning retention.

This mixed reality experience, integrating and overlays virtual elements over the real world. On our new IV Trainer, AR takes the form of 3D images visible to the user on the tablet or smartphone. The wearable AR-RLS helps educators effectively provide multi-modal strategies in clinical simulation skills training and “real life” scenario-based, inter-professional education during which learners safely experience the influence of human factors. It increases subjective attractiveness by providing students with authentic simulated experiences.

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James Benson, Chief Communications Officer

James Benson is a career public relations executive with over 38 years’ experience communicating with diverse audiences in a wide variety of venues. A retired Air Force officer, he spent the latter half of his Air Force career as a public affairs officer enjoying a series of one-of-a-kind positions with equally unique communication challenges. From arranging press conferences, to producing news and training videos, to explaining research, development and contracting issues to the media, he enjoyed tuning in to each audience to ensure the message was received and understood. As the marketing director of a mid-sized hospital, Mr. Benson directed the advertising and promotion of membership and referral programs and community health fairs, conducted outreach efforts to rural health care clinics and community education programs, created a trade show display and produced and hosted a radio health program. At the Department of Veterans Affairs, Mr. Benson served as a senior public affairs executive responding to media requests, preparing senior officials and subject matter experts for media interviews, hosting a magazine-style television program with benefit information for Veterans and providing emcee support for numerous department and public ceremonies and special events. As an adjunct professor, Mr. Benson has taught classes in communications for the past 10 years. Currently, Mr. Benson is providing strategic communications, media relations and marketing support to B & G Educational Innovations, LLC, makers of ReaLifeSim clinical simulation training products