AR Visualization Combined with
Human-Centered Wearable Design
The DISRUPTIVELY INNOVATIVE Team at ReaLifeSim is pushing the boundaries of traditional clinical simulation education, AGAIN, with their NEW unique Mixed Reality IV Training.
Their new Augmented Reality ReaLifeSim IV Training system (AR-RLS) uses the wearable ReaLifeSim hybrid simulation IV Trainer, real-time digital information integrated into the individual’s visual environment, and a tablet or smart phone.
Realistic. Interactive. Immersive. Augmented Reality. Mixed Reality.
AR-RLS provides a realistic platform to work under the pressure of practicing while experiencing the influence human factors on hands-on and interaction communication skills.
AR-RLS software runs as an app for easy updates. The AR component helps students to better comprehend spatial relationships, deepen knowledge, and strengthen patient care in a highly interactive virtual and physical environment.
AR and safe hands-on skills practice on a SP (or manikin) with authentic haptic, visual, and interactive feedback are combined in this mixed reality learning environment.
How does this benefit learners and enhance the quality of care?
Augmented reality (AR) is no longer a tool used only in the gaming world or entertainment sector. It’s an innovative tool with the capacity to mitigate safety risks and help save lives in the healthcare industry. Numerous studies indicate AR is useful because it helps the healthcare learner to understand spatial relationships and concepts, to acquire skills and knowledge, to strengthen cognitive-psychomotor abilities, and to shorten their learning curve and prolong learning retention.
This mixed reality experience, integrating and overlays virtual elements over the real world. On our new IV Trainer, AR takes the form of 3D images visible to the user on the tablet or smartphone. The wearable AR-RLS helps educators effectively provide multi-modal strategies in clinical simulation skills training and “real life” scenario-based, inter-professional education during which learners safely experience the influence of human factors. It increases subjective attractiveness by providing students with authentic simulated experiences.